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1ST DEC 2008 
    
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From BBC News
 
   Games Release: Emergency Mayhem Wii Game Review
The city's on fire and there are monkeys everywhere - it's bedlam in Codemasters(r)' Emergency MayhemTM. Duck for cover as Codemasters puts players in charge of the emergency services in the most accident-prone city of all time!

Set to put the urgency into emergency, Codemasters(r) today announced Emergency Mayhem(tm) exclusively for Wii(tm). Coming Q2 2008, Emergency Mayhem puts the player at the helm of the three emergency services in a frantic race against time to hold together Crisis City, a mad metropolis falling apart at the seams.

Combining chaotic driving sequences with arcade mini-games, you'll be in stitches controlling the frenzied police, fire service or paramedics as they dash around the city from one emergency situation to the next. With over 30 missions, it's a non-stop time crisis where you'll be rescuing people from burning buildings, defusing bombs and more.

However, in this city, the emergencies are of a decidedly slapstick nature; crazy situations will have you hurling bananas at out-of-control monkeys, using a trampoline to bounce escaping prisoners back into custody and herding penguins to safety with hilarious consequences. In a city where there's always an urgent situation calling out for your attention, even those mischievous monkeys will get in your way

In Emergency Mayhem time is your enemy, relentlessly counting down as you take charge of a fire truck, ambulance, or police car to speed through the city's eight different districts to the next emergency. Have you got the nerves necessary to beat the clock and save the city? Find shortcuts, such as making use of the city's underground railways lines and even sewers, to get there on time and save the day.

When you reach the scene of the emergency play switches to one of over 30 mini-games which take unique advantage of the Wii Remote to solve crazy crises. Using the Wii Remote, you'll have to pump the to practice CPR, point it to direct water from a powerful hose, mimic a wrench to bring bursting water-hydrants under control and aim it to fire tranquiliser darts into on-the-rampage monkeys!

Get ready to put down those monkeys and put on the uniform in Q2 2008 when Codemasters launches Emergency Mayhem to the sound of sirens for Wii. If in urgent need of emergency assistance please visit www.codemasters.com/emergency for more information.

The Student Zone Review

Emergency Mayhem has been in the pipeline for four years, originally being announced for both Playstation 2 and Xbox 360. The game, published now by Codemasters and developed by Supersonic Software, is based around the three emergency services (medic, fire and police).

Emergency Mayhem is set in Crisis City, so it comes as no surprise that there is indeed a large amount of mayhem going on; so much so, that you have a special “Mayhem Bar”, which monitors the precise levels of chaos. The game is based on driving around between various mini games, of which there are four distinct flavours: Delivery missions, which involve you taking something from A to B; Time sensitive missions, which require you to drive from one place to another in the allotted time; Delicate missions, whereby you carry a payload that is fragile from one place to another; and Special missions.

The city is split into four precincts, and completing one precinct with one service unlocks the next one. Eventually after completing all four precincts with each of the three services you can unlock the whole city, for you to explore at your leisure. Scattered randomly around the landscape are various flashing pickups, which add time to your meter, reduce the mayhem in the city by a small amount, or recharge your siren, which is used for forcing your way through traffic.

Each service has its own mini games; the police have to defuse bombs, the fire brigade have to pump water onto a fire – each game exploiting the Wiimote’s potential. There are also service specific round-up missions – the police have to catch criminals wandering around on the street, which reduces the mayhem. The game also has a party mode function, which allows for multiplayer minigaming.

I feel that Emergency Mayhem would appeal more to a younger audience than an older one; older gamers might feel that it becomes rapidly repetitive, thus decreasing the game life. In addition, I found one or two of the mini games were nearly impossible to complete because it did not register my Wiimote movements correctly. That said, there are good points: the game features funky background music which is quite enjoyable to listen to, and the graphics, whilst unchallenging for the Wii, are quite good. Perhaps a little more variation in models would have improved things.

Emergency Mayhem is now available priced £34.99.

Reviewed by Max Dymond



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